Best Blue Cards MTG – The Most Iconic 43 Cards!

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Best Blue Cards

The best blue MTG cards ever created include powerful Planeswalkers, legendary creatures like Ninjas and Merfolk, as well as countless iconic spells.

Read on below and discover why these X cards are far better than the rest!

Best Blue Planeswalkers

Planeswalkers are undoubtedly the most powerful of all blue card types:

Jace, Architect of Thought

Magic The Gathering - Jace, Architect of Thought (1) - Duel Decks: Jace vs Vraska

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The first card on our list is the Mythic Rare Planeswalker Jace, Architect of Thought. And, yes, ladies and gentlemen, there are three big reasons why he is on the top of our list.

His Planeswalker abilities include:

  1. Add 1 loyalty counter and, until the end of the turn whenever a creature owned by an opponent attacks, it gains -1/-0 until the end of the turn.
  2. Pay -2 loyalty counters and reveal the top 3 cards in your deck and let an opponent separate them into two piles, then put one pile in the bottom of your deck and the other in your hand.
  3. Pay -8 loyalty counters and search each opponent’s deck for a nonland card and exile it, then have each player shuffle their deck. You may play the exiled cards without paying their mana costs.

The fact that this non land permanent costs only four mana is just crazy.

CMC: 4

Loyalty Counters: 4

Rarity: Mythic Rare

Jace Beleren

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Second on our list of Planeswalkers is Jace Beleren, another legendary Mythic Rare. His abilities are possibly even greater than most Planeswalkers from all five colors.

With this card on the board, you can:

  1. Add +2 loyalty counters and each player draws a card.
  2. Pay -1 loyalty counters and target player must draw a card (including yourself or others).
  3. Pay -10 loyalty counters and target players must put the top 20 cards of their deck into their graveyard.

Yes, you read that last ability correctly. Jace Bleren’s main ability is to mill 20 cards in one shot! What’s even better? The card costs less than four mana.

CMC: 3

Loyalty Counters: 3

Rarity: Mythic Rare

Jace, Mirror Mage

Jace, Mirror Mage - Foil

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The third item on our list is the blue mage version of Jace, the Mirror Mage. He may not be the first Planeswalker that pops into your mind when you think of the color blue, but he’s far more versatile than you ever imagined.

When this Planeswalker comes into play, if you pay CMC 2, you get a copy of Jace, Mirror Mage! The only difference is that it only comes into play with a single counter on it.

The cards loyalty counter activated abilities include:

  1. Add +1 loyalty counter and Scry 2 (look at the top two cards in your deck).
  2. Add or Pay 0 loyalty counters and draw a card and reveal it, then remove a number of loyalty counters equal to the card’s CMC from Jace, Mirror Mage.

Yes, that’s correct! This card DOES only have two abilities, rather than three like most Planeswalkers. That said, the copy you get to make could be considered the third ability. Either way, it is one of the most interesting blue mages in Magic’s history.

CMC: 3

Loyalty Counters: 4

Rarity: Mythic Rare

Jace, the Mind Sculptor

Magic: The Gathering - Jace, The Mind Sculptor - Foil - War of The Spark - Mythic Edition

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The last Jace Planeswalker on our list is the Mind Sculptor, another contender for the best legendary blue Planeswalker. He has a four mana cost, barely a mana drain to speak of even in the early game.

His abilities are:

  1. Add +2 loyalty counters and then look at the top card of a target player’s deck, you can place that card on the bottom of his or her deck.
  2. Add +0 loyalty counters and draw three cards then put two cards from your hand onto the top of your deck in any order.
  3. Pay -1 loyalty counters and return a target creature from the battlefield to its owner’s hand.
  4. Pay -12 loyalty counters and then exile all cards from a target player’s library and have that player shuffle their hand back into their deck.

That last ability? Yeah… you make their whole deck go bye-bye and whatever cards they had in their hand are now their entire deck. Good game, anyone?

CMC: 4

Loyalty Counters: 3

Rarity: Mythic Rare

Kiora, the Crashing Wave

Magic The Gathering - Kiora, The Crashing Wave - Duel Decks: Elspeth vs Kiora - Foil

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The very last Planeswalker on our list is Kiora, the Crashing Wave, a very special multicolored blue and green solid card.

The activated loyalty counter abilities of this card include:

  1. Add +1 and until your next turn, prevent all damage that would be dealt to or by target permanents of your opponents.
  2. Pay -1 and draw a card, then play an additional land this turn if you wish.
  3. Pay -5 and get an emblem with “at the beginning of your end step turn, you may put a 9/9 Kraken creature token into play.”

Wow! I’m having to double-check what I wrote and you just read. Uhhh, yep. It’s true, this card’s ability allows you to spawn a 9/9 Kraken creature token, quite possibly multiple times during the game.

CMC: 4

Loyalty Counters: 2

Rarity: Mythic Rare

Best Blue Legendary Creatures

Blue legendary creatures aren’t the strongest or the toughest, but their magic is more free-flowing than most:

Jace, Vyrn’s Prodigy

Magic The Gathering - Jace, Vryn39;s Prodigy // Jace, Telepath Unbound (080/272) - Prerelease & Release Promos - Foil

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The first legendary creature on our list is Jace, Vyrn’s Prodigy. A rare Human Wizard, you can tap this guy and discard a card.

If there are 5 or more cards in your graveyard, exile this card and then return it to the battlefield transformed.

This may seem like a broken card, but after you play with it, you’ll see how creature capable this Human Wizard really is.

CMC: 2

Power/Toughness: 0/2

Rarity: Mythic Rare

Baral, Chief of Compliance

Magic The Gathering - Baral, Chief of Compliance (028/184) - Aether Revolt - Foil

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Baral, Chief of Compliance is a Human Wizard of Rare status. His mana cost is super low for his usefulness and works wonders in Commander format.

When he is played, and on the field, your Instants and Sorcery spells cost 1 CMC less to cast. It may not grant you infinite mana, but it does allow you to play one mana non creature spell cards for zero mana.

Further, when you counter a spell, with a spell or ability, you may draw a card and discard a card.

CMC: 2

Power/Toughness: 1/3

Rarity: Rare

Johnny, Combo Player

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This rare legendary creature is a Human Gamer, Johnny Combo Player. Pay 4 CMC and search your deck for any card you wish and then put it into your hand. Afterward, shuffle your deck and move along!

His power level doesn’t take a deep analysis to tell that he’s a weenie but has a super helpful Scry-like ability as you clearly see!

At any rate, it’s a great card for picking up extra cards and not just any cards. If you want to search for your best creature, go for it!

CMC: 4

Power/Toughness: 1/1

Rarity: Rare

Kaho, Minamo Historian

Magic: the Gathering - Kaho, Minamo Historian - Saviors of Kamigawa

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The next up on our list is the Human Wizard Kaho, Minao Historian. When he comes into play, you search your deck and 3 Instants and remove them from the game. You also get to shuffle your deck as well.

In constructed formats, like Commander, this card excels especially in the mid to late game.

The main card advantage of it is: pay X mana cost and tap this card to play another card with CMC equal to X removed from the game without paying its cost.

CMC: 4

Power/Toughness: 2/2

Rarity: Rare

God-Eternal Kefnet

God-Eternal Kefnet

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This Mythic Rare card is a fan favorite among black and blue players, God-Eternal Kefnet, a Zombie God. The 4/5 legendary creature has Flying and some super cool abilities. You definitely want to see this guy in your opening hand and not an opponent’s hand.

Basically, you get to reveal cards, as you draw them, and copy and cast them if they are cheap enough.

Also, when this big guy kicks the bucket or is exiled, it goes back into its owner’s deck third card down from the top.

CMC: 4

Power/Toughness: 4/5

Rarity: Mythic Rare

Thada Adel, Acquisitor

Magic: the Gathering - Thada Adel, Acquisitor - Worldwake - Foil

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This legendary Merfolk Rogue, Thada Adel, Acquisitor is one of the best mono blue cards in the game. That last statement has a lot to do with the fact that it has Island walk, and low three mana cost.

Further, whenever this card deals damage to a player, you get to search the player’s deck and exile an artifact card from it. Not to mention it barely costs any mana for what it’s worth.

After playing this card’s major ability, the opponent must shuffle and you may play the exiled card, but only until the end of the turn.

CMC: Text.

Power/Toughness: 2/2

Rarity: Text.

Best Blue Creatures

Blue creatures are deceptively magical, most of them seem weak on first glance, with only a few cards stronger than 5/5 or 6/6:

Scourge of Fleets

Magic The Gathering - Scourge of Fleets (51/165) - Journey into Nyx - Foil

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The first blue creature card on our list is a big one, the Kraken Scourge of Fleets. When this big boy comes into play, return creatures your opponent’s control with X toughness or less to its owner’s hand, X being the number of Islands you own.

Abilities aside, this creature is capable of going head-to-head with heavy hitters like Giants, the Man o War, Shark Typhoon, and Leviathans.

Your opponents will wish for cards like Primal Tide and Mind’s Desire as well as five life extra for their counters every time it’s your turn with this guy on the board.

CMC: 7

Power/Toughness: 6/6

Rarity: Rare

Inkwell Leviathan

Magic The Gathering - Inkwell Leviathan - Duel Decks: Elspeth vs Kiora

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Perhaps one of the biggest and baddest of all creatures in the game, let alone among mono blue cards, is the Artifact Creature Inkwell Leviathon. The card has Trample, Islandwalk, and Shroud, plus it’s a 7/11… need we really say more?

The only drawback to this creature is the massive amount of mana it requires to cast. Not six mana, not seven mana, but a whopping nine mana!

We wouldn’t be surprised if this card is eventually banned from legal play.

CMC: 9

Power/Toughness: 7/11

Rarity: Rare

Body Double

Magic The Gathering - Body Double (15) - Duel Decks: Jace vs Vraska

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Body Double is a Shapeshifter creature that takes the form of any creature card in a graveyard, making it one of the most unpredictable and powerful five mana cards in the game. It’s a real wildcard, to say the least.

This isn’t a card you want to see pop up in an opponent’s deck, especially if they already have other clones. Especially if you have a big ol’ creature in your graveyard.

CMC: 5

Power/Toughness: 0/0

Rarity: Rare

Jace’s Mindseeker

Magic The Gathering - Jace39;s Mindseeker - Magic 2014 - Foil

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Another Jace-related card, this Fish Illusion creature, Jace’s Mindseeker is more than formidable in any deck with enough blue mana cards to pay the casting cost. When the card comes into play, a target opponent puts five top cards of their deck into their graveyard.

It may be a bit of a mana drain, but the fun part about it is that you can play Instants or Sorceries from said cards without paying their casting cost.

CMC: 6

Power/Toughness: 4/4

Rarity: Rare

Quicksilver Dragon

Magic The Gathering - Quicksilver Dragon - Duel Decks: Jace vs Chandra

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Quicksilver Dragon is a Dragon creature (duh) with Flying (double-duh). The creature card is rare, measure up to 5/5, and has Morph (CMC 5).

Also, if you pay 1 blue mana you can redirect a spell singularly targeted at this creature to another creature on the board.

Against a blue or red deck, this card is worth more than a Gilded Drake, Snapcaster Mage, and Treasure Cruise put together(disclaimer: that’s just our opinion!)

CMC: 6

Power/Toughness: 5/5

Rarity: Rare

Murmuring Mystic

Magic The Gathering - Murmuring Mystic (045/259) - Guilds of Ravnica

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Another excellent Human Wizard to consider adding to your next blue deck is Murmuring Mystic. Whenever you cast an Instant spell or Sorcery, you may create a 1/1 blue Bird Illusion creature token (with flying).

This non land permanent is sort of like having infinite mana to cast spells that create Bird creature tokens. On its worst day, it is better than a Power Artifact card.

CMC: 4

Power/Toughness: 1/5

Rarity: Uncommon

Glacial Wall

Magic The Gathering - Glacial Wall (053/249) - Eternal Masters

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A more beloved blue creature defender never existed, Glacial Wall is the most iconic blue defender ever printed by Wizards of the Coast. As far as blockers go, very few, of any color, come even close to the basic toughness of this Wall.

In our opinion? This card could cost five mana and it would still be worth it.

CMC: 3

Power/Toughness: 0/7

Rarity: Common

Ninja of the Deep Hours

Magic The Gathering - Ninja of The Deep Hours (021/156) - Planechase Anthology

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When it comes to wham-bam-thank-you-mam type tactics that leave the opponent scratching their head and struggling to understand what just happened, few cards do a better job than Ninja of the Deep Hours.

It has Ninjitsu (CMC 2) and whenever it deals combat damage to a player, you get a card draw bonus ability kicking in at instant speed.

Unless the opponent happens to have a great glass spinner, Ancestral Recall, and Merchant Scroll, as well as Time Walk and Cryptic Command, they may just give up when they see these Ninjas popping onto the field.

CMC: 4

Power/Toughness: 2/2

Rarity: Uncommon

Mistblade Shinobi

Magic The Gathering - Mistblade Shinobi (020/156) - Planechase Anthology

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The Mistblade Shinobi Human Ninja creature card is another Ninja with Ninjitsu (CMC 2). When this card deals damage to a player, you may return one of that player’s creatures to its owner’s hand at instant speed.

Brace yourself for opponents complaining about this most broken card, simply because it leaves them with an empty hand and looking for a way out.

CMC: 3

Power/Toughness: 1/1

Rarity: Common

Best Blue Instants and Sorceries

Instants and Sorcery spells are among the most impressive of all the best blue cards:

Counterspell

Magic The Gathering - Counterspell - Duel Decks: Jace vs Chandra

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One of the most iconic of all blue spells in MTG, Counterspell is a card that everyone both loves and hates. If you’re playing against blue mages, few two mana cast spells are so potent. Pay two mana and you may counter any target spell.

Type: Instant

CMC: 2

Rarity: Common

Clone Legion

Magic The Gathering - Clone Legion (048/264) - Dragons of Tarkir

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This Mythic Rare sorcery is a real treat: for every creature a player controls put a token onto the battlefield that’s a copy of that creature. Yes, you read that right. You get to clone an entire legion of the enemy’s creatures!

Mass manipulation anyone? Imagine the enemy having two creatures like Glen Elendra Archmage and the Zombie God Kefnaet… GG!

Type: Sorcery

CMC: 9

Rarity: Mythic Rare

Thought Scour

Magic The Gathering - Thought Scour (21) - Duel Decks: Jace vs Vraska

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Another classic card advantage of blue is the Instant Thought Scour: the target player puts the top two cards of his or her library into his or her graveyard and then you enjoy a card draw bonus of +1. Cards are available in limited formats.

Type: Instant

CMC: 1

Rarity: Rare

Learn from the Past

Magic The Gathering - Learn from The Past (060/264) - Dragons of Tarkir

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The Instant, Learn from the Past, is a unique blue spell that allows you to accomplish two objectives with one cast: a target player shuffles their graveyard into their hand (including yourself, or an enemy).

Type: Instant

CMC: 4

Rarity: Uncommon

Temporal Manipulation

Magic: The Gathering - Temporal Manipulation - Ultimate Masters - Mythic

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Another excellent example of the power of blue Sorcery cards is Temporal Manipulation. It simply allows you to take an extra turn after the one you are currently on. Hence, it is most definitely a Mythic Rare card.

Type: Sorcery

CMC: 5

Rarity: Mythic Rare

Aetherize

Magic The Gathering - AEtherize (29) - Gatecrash

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The next card on our list is another famous one, Aetherize the Uncommon blue Instant. It allows you to reutn all attacking creatures to their owner’s hand. A most useful ability! For four mana? Ding, ding, ding. Let’s get it on.

Type: Instant

CMC: 4

Rarity: Uncommon

Brainstorm

Magic The Gathering - Brainstorm - Ice Age

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Brainstorm is about as vintage as it gets when it comes to powerfully awesome old blue Instants. It enables you to draw 3 cards, take two cards from your current hand, and put them back onto the top of your deck however you want to order them.

Type: Instant

CMC: 1

Rarity: Uncommon

Mystical Tutor

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The Mystical Tutor is another classic example of the prestige and prowess of older blue magic spells. You get to search your deck for an Instant, Interrupt, mana source, or Sorcery card, and reveal it to all players in the game. Shuffle your deck, and put the card on top of the deck.

Type: Instant

CMC: 1

Rarity: Common

Mana Leak

Magic: the Gathering - Mana Leak - Stronghold

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Mana Leak is the last of the blue Instants and Sorceries on our list. This one is so old, it is technically an Interrupt card, which just means that it has the ability to be cast with Instant speed.

When you play it, counter target spell unless its caster pays an additional CMC 3. For two mana? Ridiculous power!

Type: Interrupt

CMC: 2

Rarity: Common

Best Blue Enchantments and Auras

Enchantment and Aura type blue cards are incredibly tricky:

Jace’s Erasure

Magic: the Gathering - Jace's Erasure - Magic 2012

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The first blue Enchantment on our list is a Jace card, Jace’s Erasure. This one allows you to mill a card from your opponents into their graveyard from the top of their dek each time you draw a card.

Type: Enchantment

CMC: 2

Rarity: Common

Curse of the Bloody Tome

Magic: the Gathering - Curse of The Bloody Tome - Innistrad

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Curse of the Bloody Tome is one of the hottest blue Chantment Auras ever made. It actually enchants a player, rather than a creature or permanent. The ability is cruel: the player must mill two cards into their graveyard, from the top of their deck each turn.

Type: Enchantment Aura

CMC: 3

Rarity: Common

Coastal Piracy

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This old Enchantment is a great one, though a bit dated it still gets the job done. When a creature you own deals damage to an opponent, you get to draw a card. For four mana, the drawing ability is well worth it.

Type: Enchantment

CMC: 4

Rarity: Uncommon

Trail of Evidence

Magic The Gathering - Trail of Evidence (095/297) - Shadows Over Innistrad

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The Trail of Evidence card is an Uncommon blue Enchantment. Whenever you cast an Instant or Sorcery spell, you may investigate. That means you get to make a token, sacrifice it, and draw a card!

Type: Enchantment

CMC: 3

Rarity: Uncommon

False Demise

Magic: the Gathering - False Demise (2) - Alliances

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This Enchantment card is strictly for use on creatures, hence the name False Demise. When the enchanted creature goes to the graveyard, it controls to play as it were, except the enchantment is removed.

Type: Enchant Creature

CMC: 3

Rarity: Uncommon

Crab Umbra

Magic: the Gathering - Crab Umbra - Rise of The Eldrazi

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The Crab Umbra is a powerful blue Aura that belongs to the Umbra Enchantment set. When this card attaches to a creature, the creature has “pay 2 colorless and 1 blue mana to untap said creature.”

Type: Enchantment Aura

CMC: 1

Rarity: Uncommon

Eel Umbra

Magic The Gathering EEL Umbra

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The last Enchantment on our list is the Eel Umbra, another of the Enchantments belonging to the Umbra set. It has Flash and grants a +1/+1 to the creature it enchants.

Type: Enchantment Aura

CMC: 2

Rarity: Common

Best Blue Artifacts and Equipment

Although Artifacts and Equipment are technically colorless, the following cards work wonders with blue cards:

Skullclamp

Magic: the Gathering - Skullclamp - Darksteel

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Skullclamp is an oldie but a goodie, in fact, with most blue decks, it’s practically a must-have for Artifact Equipment. It gives a creature it enchants +1/-1, and when the creature dies, you draw two cards.

Type: Artifact Equipment

CMC: 1

Rarity: Uncommon

Panharmonicon

Magic The Gathering - Panharmonicon (226/264) - Kaladesh

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Next on our list of Artifacts and Equipment that work well with blue cards is the Panharmonicon. All ETG abilities are triggered twice rather than once, each time they are triggered.

Type: Artifact

CMC: 4

Rarity: Rare

Thousand-Year Elixir

Magic The Gathering - Thousand-Year Elixir (266/356) - Commander 2013

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The Thousand-Year Elixir is a Rare Artifact all serious players would do well to include in a blue deck or two. You have to read it a few times before it sinks in. The obvious ability is that you can untap a target creature.

Type: Artifact

CMC: 3

Rarity: Rare

Sword of Kaldra

Magic The Gathering - Sword of Kaldra - Prerelease & Release Promos - Foil

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The Sword of Kaldra may not be the first piece of Equipment you think about putting in a blue deck, but maybe it should be. Costing 4 CMC to equip, the creature that wields the equipment receives a +5/+5 and gains the ability to remove creatures from the game when it deals them damage.

Type: Legendary Artifact Equipment

CMC: 4

Rarity: Rare

Masterwork of Ingenuity

Magic The Gathering - Masterwork of Ingenuity (057/337) - Commander 2014

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This next item on our list is a real special one, you may want to read it twice and let its ability sink in. You may have it enter the game as a copy of any equipment on the field.

Type: Artifact Equipment

CMC: 1

Rarity: Rare

Lightning Greaves

Magic: The Gathering - Lightning Greaves - Commander 2019

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Lightning Greaves is another great piece of blue equipment to keep tucked away in your deck or sideboards. The creature that receives this Artifact has Shroud and Haste. It costs 0 to equip.

Type: Artifact Equipment

CMC: 2

Rarity: Uncommon

Swift Boots

Magic The Gathering - Swiftfoot Boots (263/356) - Commander 2013

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Swift Boots are one of the very best Artifact Equipment cards to attach to Ninja, Wizards, and Merfolk. The creature wearing it receives hexproof and Haste abilities. The attachment process costs 1 colorless mana.

Type: Artifact Equipment

CMC: 2

Rarity: Uncommon