The best draw cards MTG collections are made up of allow you to take advantage of more than just the cards in your hand.
In this article, we discuss the best cards from all five colors, as well as multi-color and colorless cards!
Read on below and learn all about these epic Magic the Gathering draw cards:
Best White Draw Cards
White is famous for life gain, protection, and other powerful spells. Drawing abilities, however, are a bit harder to find with white cards:
The first card up on our list is Land Tax, a fan favorite card, this Mythic Rare Enchantment is one of the only proper white spells for major drawcard advantage. The mana cost along justifies its status.
Once it’s on the board, if someone owns more lands than you, you get to search your deck for as many as 3 lands, show them around, and put them into your hand.
Before moving on, at the end of your upkeep, you must shuffle your deck as well. For one mana, this card fits well in almost any deck with white land.
Rarity: Mythic Rare
The second white card on our list is Secret Rendezvous, a Sorcery that allows you and a target opponent drawing abilities: each of you draw three cards.
For the cost, it breaks down to 1 CMC per card you get to draw. The only drawback is that an enemy also gets to draw three cards.
The best way to use this card is when opponents’ hands are full, so you are forcing them to discard cards from their hands.
For example, if a player has five cards in their hand, and you cast this spell, they will need to discard a card so that they hold only seven cards.
This Human Soldier, Esper Sentinel is far from your average 1/1 weenie/peon card. Whenever an enemy casts the first creature of their turn, you get to draw a card unless that player pays X, where X is the power of Esper.
Straightforward, and gorgeous! Further, for a single mana casting cost, and no additional costs during following turns, you couldn’t ask for a cheaper car draw ability.
When it comes to drawing multiple cards at instant speed, these 1/1 small creatures could be one of your new tools.
Type: Artifact Creature
Best Black Draw Cards
Black is one of two colors that are known for the best drawing cards in MTG, here are a few of the top ones:
When Diabolic Tutor comes into play you may search your deck for any card you like. You get to keep the card and then shuffle your deck too!
It doesn’t really get more awesome than this. You get to choose from the best cards in your deck, be it Mind Sculptor, Serra Angel, Phyrexian Arena, Sylvan Library, or the Ur-Dragon.
The only disadvantage of this card is the relatively high casting cost of 2 colorless and 2 black mana costs. That said, it still works better than other cards in most black decks.
This Nightmare is a rare black card, the infamous Dread Presence. Firstly, it’s a creature and has a formidable 3/3 attack and defense. Secondly, it has a seriously impressive card drawing power level.
If you are playing all-black decks, this card is a must as it allows you to gain all the life you could ever want or need.
When the card enters the game, each time a wamp comes into play afterward you get to choose from:
- Draw a card and lose 1 life total
- Deal 2 damage to a target, and gain 2 life
Ayara, First of Lochtwain
Whenever the Elf Noble Ayara comes into play, or other black creatures do, under your control, each enemy player loses a life point and you gain 1 life. AS with many black spells, there is no gain with targeting someone to pay life first.
You may also tap this card as an activated ability and sacrifice another black creature to draw a card.
For three black mana, she’s a heck of a headache for your opponents to deal with! In green and black Elf decks, as well as black and blue Merfolk-themed decks, this card is the boss for drawing other cards.
Type: Legendary Creature
The Asylum Visitor is a Vampire Wizard with a power and toughness of 3/1, and Madness(CMC 2) that sends the opponent into a frantic search for Ancestral Recall or some other spell to work wonders… if you don’t mind paying life for it.
Once on the board, when it is each player’s turn, you may draw a card and lose a life if that player has no cards in their hand. That means in a full round of turns, against several opponents, it is possible for you to lose four life or more during each full cycle.
If you aren’t careful, this card may cause you to lose half your life or more over the course of the game. Timing is everything with this one. But, for card draw, it’s totes sick, yo!
Hey, you’re looking for cards that help you draw more each round, right? Sometimes when you get what you want, well, it hurts you as much as the other player!
This Human Wizard comes into play with Morph, if you cast it face down, it is a 2/2 creature. When the card morphs face up, it turns into a 3/2 black creature.
Whenever another nontoken creature dies under your control, you get to draw an extra card.
Black has some cool card drawing cards, but wait till you see the green card draw abilities next!
Best Green Draw Cards
Green card draw spells are some of the most potent in the game, unfortunately, as with white cards, green decks lack many of this type:
The Uncommon green Sorcery card Harmonize is one of a kind: you draw three cards.
It’s short and sweet, but a sure-fire way to get some extra cards picked up.
Compared to Mystic Remora, Core Augur, Phyrexian Arena, and other drawing cards Harmonize seems pretty basic(and it is – but sometimes less is more).
That said, if you add this one to your decks, make sure to include two cards or more.
The Great Henge
One of our picks for the best card on this list is the Great Henge is a legendary Artifact of Mythic Rare status. It costs 9 mana to cast, but it costs X less where X is the greatest power among your creatures on the board.
When it’s on the board, you can tap it, along with two green lands, to gain 2 life points. Not sure if you’re winning or losing the game? When this card comes out, here’s your sign!
Plus, whenever a nontoken creature comes into play under your control while this big guy is on the field, you gt to put a +1/+1 counter on the card and draw another one.
Totes awesomesauce, right? Sick card advantage, for sure!
Type: Legendary Artifact
Rarity: Mythic Rare
The Enchantress’s Presence is a Rare green Enchantment with serious drawing ability. It is among the top cards to slide into green decks.
Whenever you cast another enchantment, once this one is on the table, you may draw another card.
There is no limit to the number of times this spell may stack each turn. Pretty basic, sure, but totally excellent for getting your hands on more cards.
Further, in combination with the right cards, this card’s ability may enable you to gain one life per card you draw.
This green Enchantment enables you to sacrifice a creature and pickup cards equal to said creature’s power. In green decks, few cards have such a low-cost repeatable drawing ability.
The two main drawbacks are that you must sacrifice creatures, plus, you must discard three cards each time. That said, if you are playing a green deck that spawns plenty of creature tokens the ability is practically free because sacrificing doesn’t even cost one mana.
The major card advantage is that the new cards you draw may turn the tide of the game.
The last green card on our list is the Shamanic Revelation, a rare Sorcery with a medium-high casting cost of 3 colorless and two green mana. When you play it, you get to pick up a card for every creature you control on the board.
The card advantage is Ferocious, meaning you get to gain an additional 4 life points for each creature you control that is stronger than 4/0 strength and toughness.
Seriously? This is one of the greatest green deck card-draw type spells out there! Hands down.
Looking for a draw-type Sorcery card that will help you turn the tide in one fell swoop? Look no further.
Best Red Draw Cards
Red is ripe with drawing cards, though they are more expensive than black or blue card drawing spells:
The first of the red cards on our list is a popular one, found in many-a red deck around the world: Mindmoil, a rare Enchantment with a casting cost of 4 colorless and 1 red mana. It is never a bad idea to slide this one into as many decks as possible.
With this Enchantment on the board, whenever you play a spell, you get to put the cards from your hands into the bottom of your deck in any order and draw that same amount of cards.
It’s a bit different but incredibly useful for getting extra fresh cards into your hand immediately. The card is amazing in aggro decks, especially because it cost under six mana.
Reforge the Soul
Reforge the Soul is a powerful red Sorcery spell that enables each player to discard their hand and then draw seven fresh cards.
The card also has Miracle(CMC 2) which means you can cast it for two mana if it is the first card you drew this turn.
Pretty snazzy, right? It definitely has some serious draw power: draw not five cards, not even six cards, nothing less than big ol’ seven.
Is it just us, or are cards like this a sign that red may be a bit OP? Or, are cards like this just making up for a lack of red cards with these types of abilities?
Magus of the Wheel
This Human Wizard is a rare red creature with a casting cost of 2 colorless and 1 red mana. It comes into the battle with 3 power and 3 toughness.
Tap Magus of the Wheel and pay 1 colorless and 1 red mana, and then sacrifice the card to unlock its true power: each player discards and then draws seven more cards.
For your opponent, what could be worse than having to mill through your whole deck in four or five turns?
It’s a little brutal, but what red card draw spells aren’t? For a creature theme deck with a focus on draw-type cards, this one should be a top pick.
Winds of Change
Of all old-school red deck card draw spells, Winds of Change has always stood out. Incredibly, it is cast for just one mana.
When you cast these draw spells, all players shuffle their cards from their hands into their decks. Further, they draw out the same out of cards.
This vintage bad boy reminds us that red really has some draw power compared to other colors. For collectors, there are few red cards of this sort that are as sought after.
Rarity: Vintage – Rare
Wheel of Fate
Wheel of Fate is another old one among red deck draw spells. That said, the new art is great.
For the mana cost, and massive card advantage, it is one of our favorite cards for red draw card decks.
Because it has Suspend 4(CMC2) you can play it for a low price, and when you do, everyone in the game discards their entire hand and draws a new one.
Each player draws seven cards, again proving the draw power of red cards. If you think blue is the only color with powerful spells that put extra cards into your hand, here’s your sign that this just isn’t the case.
Best Blue Draw Cards
The second of the two most significant colors in the game, when it comes to card draw, is typically considered blue:
This iconic card is found in most blue decks, and the opponent is never happy to see it appear on the field. It is famous not only for the single blue mana casting cost but for the major advantage it offers.
You not only get to draw multiple cards, but you also get to sort of stack the top of your deck a bit and set things up in your favor.
Imagine if you had more than one of these in your hand? Just two mana and your luck could change rather quickly. The card advantage is unreal.
Arcanis the Omnipotent
This legendary creature Wizard is one of the most expensive card draw spells on our list. It has a casting cost of 3 colorless and 3 mana.
The abilities, though.. wow! Six mana all o fa sudden seems like a deal, especially when you consider both the first ability and second ability:
- Tap the creature and draw three cards, which can be repeated over and over, round after round.
- Further, you may pay 2 blue and 2 colorless mana and return the card to your hand at any time as an activated ability.
Real talk? If you want to beast mode with blue card draw spells, really flex draw power, this card is absolutely a must-have for your deck.
Type: Legendary Creature
Ophidian Eye is the only blue card draw spell on our list with Flash. That means you can cast this card at an instant speed.
When it comes out, it enchants a creature. Te-hehe… if you’re a regular blue player you’ll love what it does.
Whenever that creature deals damage to another player, you get to draw a card every time.
Now, envision this card attached to Arcanis the Omnipotent. GG.
Type: Enchantment Aura
A classic blue card draw spell, Treasure Cruise has Delve and allows you to draw three cards.
If you don’t take advantage of the card’s Delve ability, you must pay the full 7 colorless and 1 blue mana to cast it.
Otherwise, you may exile X amount of cards from your graveyard and reduce the casting cost by X mana.
So, in other words, in the early game, this card is too expensive to use. Later on? It’s practically free to cast if you play your cards right.
ArchMage Emeritus is another Human Wizard(are you noticing the pattern of Wizards and card draw spells?) of rare status.
The card costs 2 colorless and 2 blue mana to bring into the game. It has Magecraft and 2/2 power and toughness.
Whenever you cast or copy a sorcery spell or instant, you may draw another card.
Imagine having a few of these guys on the field at once, you could draw half your deck in eight or ten rounds!
For four mana? Not a bad deal, if you’re asking us!
Best Multicolor Draw Cards
Multicolor spells are some of the most interesting in the game, including ones that let you draw more cards:
What better multicolor card to start off with than Firemind’s Research? This blue and red rare Enchantment allows you to put a charge counter on it each time you cast a sorcery or instant spell.
Pay CMC 2(blue) and remove two counters to draw a card.
Pay CMC2(red) and remove five counters to deal 5 damage to any target player or creature or Planeswalker.
If your strategy involves playing defensively, this card is a great way to take down the opponent without attempting combat damage.
But, come on folks, that draw power right there? That’s magic!… and some major card advantage.
Prime Speaker Zegana
The Prime Speaker Zegana is a legendary creature MErfolk Wizard that enters the field with X +1/+1 counters on it. She’s one of the strongest card draw creatures on the list(hence the Mythic Rare status), let alone out of small creatures in the game.
X is the greatest power among the creatures that you control. This card can obviously work wonders
Oh yeah, when the card enters the field? You get to pick up cards equal to its power. Yikes. Talk about some card advantage draw power!
Type: Legendary Creature
Rarity: Mythic Rare
Sythis, Harvest’s Hand
This green and white legendary Enchantment creature Nymph has a power of 1 and a toughness of 2 and costs 2 CMC to cast.
When she’s on the board, whenever you pay for an Enchantment spell, you gain a single life point and draw a card as well.
Short, sweet, and successful for getting cards in your hand. What more could you ask for out of a weenie?
For white decks that include a lot of life gain abilities and life spells, this card is the perfect extra card for your sideboard.
Type: Legendary Enchantment Creature
Best Colorless Draw Cards
Colorless cards for picking up more cards are honestly the only ones that hold a candle to black or blue, let alone possibly be more powerful or affordable:
Well of Lost Dreams
The first of many great colorless card draw spells in the card kingdom, the Well of Lost Dreams is a rare Artifact that requires colorless four mana to cast.
When this Artifact is on the board, you gain X life where X is less than, or equal, to the amount of life you gained. If you gain two life or more each turn, you will draw two cards or more each time.
When you use this card to gain life, you also draw X cards. For drawing cards outside of the draw step, this card is a rockstar.
The Solemn Simulacrum is an Artifact Creature Golem of Rare status. It comes into play with 2 power and 2 toughness.
When the card dies, you may draw a card. That said, when the card enters the field, you search your deck for a basic land card, put it onto the field tapped, and shuffle your deck.
As a colorless card, this Golem can’t be the target of color-based spells.
The card disadvantage? You basically get to draw only two cards, compared to other cards that allow you to draw an extra card practically every turn.
Type: Artifact Creature
Mask of Memory
The Mask of Memory is an excellent example of one of the best colorless cards. The mana required for this Artifact that draws cards all game long is amazingly low cost.
For a blue deck with a focus on card draw, a few two mana cards bring more value to the table.
That said, again, thanks to the low mana cost, and that it’s colorless, Mask of Memory fits well in most green decks and white weenie decks as well.
If you’re looking for an extra card to sick in your deck or sideboard, with drawing ability, consider this one! And if you do add it in, go for two cards, not just a single copy.
Speaking of cards that fit well into a blue deck, here’s another: Infiltration Lens, the Artifact Equipment. This one allows you to draw two cards at a time.
When this card is equipped onto a creature, you get to pick up cards everything said creature becomes blocked by another creature when it attacks.
The cost to attach this card to a creature card is 1 CMC, a more than fair price considering the raw card draw power level.
Let’s be honest, not many Artifacts enable you to draw two cards at a time, let alone for practically free turn after turn.
Karn, Scion of Urza
This legendary Planeswalker comes into the game with five loyalty counters on board, for a casting cost of 4 colorless mana.
Karn, Scion of Urza is a Mythic Rare card, and the following abilities are a clear indicator of why that is so:
- Add +1 loyalty counter and then reveal the top two cards from your deck. An opponent must choose one. Put the chosen card into your hand and exile the other card, but put a silver counter on it.
- Pay -1 loyalty counter and put a card you own with a silver counter on it into your hand from exile.
- Pay -2 loyalty counters and creature a 0/0 colorless Artifact Construct creature token onto the board. The creature has “gets +1/+1 for each Artifact you control.”
Type: Legendary Planeswalker
Rarity: Mythic Rare
Last but not least on our big list of the best cards in the game that let you pick up extra cards, Mind’s Eye is a Rare colorless Artifact you don’t want to miss out on.
When this card is on the table under your control, when an opponent p draws a card, you may pay 1 colorless mana. If you do, you get to draw a card.
Now, that is some next-level draw power!
FAQSIs Mind Sculptor or Frantic Search Better?
Frantic Search and Mind Sculptor are similar in that they both impact your card-drawing ability. Depending on your playing style, either one work wonders. The main difference is that with Frantic Search you and an opponent both gain new cards and lose old ones, while Mind Sculptor only affects the caster.
What’s the Difference Between Mystic Remora and Sylvan Library?
Sylvan Library allows you to cycle out cards you don’t want or need, for cards that may actually help you out. Mystic Remora is more of a punishment for opponents, allowing you to profit each time they cast a spell.
What does Phyrexian Arena Do?
This card advantage is basic: each turn you trade one life point for the ability to draw one extra card. Keep in mind, it is not optional to pay life and draw a card each turn, it is a must once the card is on the field. If you are playing black and white decks that give and take life, it is the best card you could ask for.