MTG Best Green Cards – 24 Ways to Stomp their Lights Out

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Best Green Cards

From Treefolk and Elves to Hydras and powerful Enchantments, the best green cards in the game are genuinely an impressive lot. Read on below and explore 24 of the best cards for your next green deck!

Meandering Towershell

Magic The Gathering - Meandering Towershell (141/269) - Khans of Tarkir

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The Meandering Towershell is one of the most outstanding green cards for blocking, and though it has a mean attack as well, it must be exiled if it attacks.

That said, you get to return it back to the field, tapped and attacking, at the beginning of the next declare attackers step(n your next turn).

this giant Turtle comes into play with 5 power and 9 toughness as well as the Islandwalk ability.

Type: Creature

CMC: 5

Rarity: Rare

Polukranos, World Eater

Magic The Gathering - Polukranos, World Eater (172/249) - Theros

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A legendary Hydra creature, Polukranos, World Eater is another excellent blocker and attacker for those playing with single green mana decks.

The creature has Monstrosity X, so it may gain +1/+1 counters when and if you pay X+X+ one green mana.

When the creature becomes monstrous, you get to deal X damage divided among the creatures you choose, as you choose.

The catch is that each creature you deal damage in this way also deals damage equal to its power to Polukranos.

Type: Legendary Creature

CMC: 4

Rarity: Mythic Rare

Seedborn Muse

Seedborn Muse

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Seedborn Muse may seem a bit timid to top our list, but she’s well worth the addition to any Magic deck with green mana in it.

When this creature Spirit is on the battlefield you get to untap all of your permanents, every time it’s another player’s untap step.

See? We told you she’s worth it! The only issue is getting enough mana production to get her out in the early game. She costs three mana colorless and two basic lands with green symbols.

Type: Creature

CMC: 5

Rarity: Rare

Moldgraf Monstrosity

Magic: The Gathering - Moldgraf Monstrosity - Commander 2018

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If green creatures are anything, it is huge and powerful. Moldgraf Monstrosity is a prime example of why other creatures just don’t stack up to green ones… green creatures trample more than any other color.

The Insect creature is an 8/8 with Trample, with a casting cost of seven mana.

When this big fella dies, you exile it and then return two creatures from your graveyard at random.

That said, as with most of these giant green monsters, you need a strong mana base before you can even think about casting them.

Type: Creature

CMC: 7

Rarity: Rare

Archetype of Endurance

Magic The Gathering - Archetype of Endurance (116/165) - Born of The Gods

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The Uncommon Enchantment Boar, Archetype of Endurance is a 6/5 creature with a casting cost of eight mana. Yes, that’s CMC 8 to cast this card. The good part is that only two of that mana need to come from basic land that’s green.

That said, the card is a perfect fit for mana ramp playing styles.

All your other creatures have hexproof, and all creatures the opponent controls lose and can’t gain hexproof.

This one is often a game ender if you have other creatures on the field.

Type: Enchantment Creature

CMC: 8

Rarity: Uncommon

Birds of Paradise

Magic: the Gathering - Birds of Paradise - Magic 2012

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The Birds of Paradise is a classic mana ramp creature that costs a single green basic land to cast.

The birds allow you to add 1 mana of any color to your pool. It also serves as a Flying bird creature for your army on the battlefield.

The downside is that it’s really easy to kill as it has 0 power and only 1 toughness. However, in enchantment based decks, the card works like lands tap and enables that one extra mana color you need to pull off otherwise impossible trick-shots.

Type: Creature

CMC: 1

Rarity: Rare

Hydra Broodmaster

Magic The Gathering - Hydra Broodmaster (004/006) - Clash Pack Promos - Foil

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Another massive beast, technically a Hydra, the Broodmaster is the second Monstrosity on our list that requires more than five mana to cast.

A 7/7 creature, the Hydra Broodmaster can gain as many +1/+1 counters as you have the mana for. Hence, stacking this bad boy into a deck built around mana acceleration is a smooth move.

Plus, whenever this Hydra becomes Monstrous, you get to put X, X/X green Hydra creature tokens onto the table under your control.

Cards like this strike fear into the hearts of the enemy as they watch the green creatures flood onto the battlefield each turn.

Type: Creature

CMC: 6

Rarity: Rare

Nylea, Keen-Eyed

Magic: The Gathering - Nylea, Keen-Eyed - Showcase - Theros Beyond Death

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Nylea, Keen-Eyed is an Indestructible God legendary Enchantment creature with Indestructible status. As long as you keep your devotion to green below five, it can’t be targeted as a creature.

When it’s on the board, creatures you cast cost one mana less.

Plus, when you pay two mana, colorless, and one green, you may reveal the top card of your deck. If it’s a creature it goes into your hand, if not, it goes to the graveyard.

Type: Legendary Enchantment Creature

CMC: 4

Rarity: Mythic Rare

Ulvenwald Hydra

Magic The Gathering - Ulvenwald Hydra (235/297) - Shadows Over Innistrad

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The Ulvenwald Hydra has power and toughness which is equal to the number of lands under your control. That means it changes as lands enter or leave the battlefield.

The Hydra also has Reach, and when it comes into play you may search your deck for an extra land card to put onto the board.

All things considered, the four mana, colorless, and two mana, green, for this Hydra is crazily affordable compared to its worth.

Wanna cause some serious combat damage? Forget Zendikar Rising type creatures; this Hydra’s power and toughness level are capable of becoming double-digits.

Type: Creature

CMC: 6

Rarity: Mythic Rare

Scavenging Ooze

Magic The Gathering - Scavenging Ooze - Magic 2014 - Foil

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The Scavenging Ooze is a seemingly innocent little 2/2 green Ooze creature… but really it is a target card exiling agent of doom.

Pay a single green mana and send a card to exile, then put a +1/+1 counter onto Scavenging Ooze and gain 1 life point.

For two mana, what more could you ask for? This activated ability of these slimy little creatures is absolutely amazing.

Type: Creature

CMC: 2

Rarity: Rare

Voracious Hydra

Voracious Hydra

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Another super-strong Hydra, the Voracious Hydra comes into play with Trample and X +1/+1 counters on it.

You must also choose from one ability when it enters the game, similar to the way landfall abilities trigger:

  • Double the amount of +1/+1 counters on the creature
  • Voracious Hydra fights an enemy creature that you choose

Type: Creature

CMC: X + 2

Rarity: Rare

Oath of Druids

Magic The Gathering - Oath of Druids (159/351) - Commander 2016

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The Oath of Druids is a powerful Rare green Enchantment that allows each player of the game to target an opponent that controls fewer creatures than them, at the beginning of their upkeep.

The first player gets to reveal cards from that player’s deck until they receive a creature card and put it onto the field tapped. All the other cards revealed this way are put into the player’s graveyard.

You’d expect to pay seven mana or more for an Enchantment of this level, but it actually doesn’t even cost four mana, it costs just one colorless and one green.

Type: Enchantment

CMC: 2

Rarity: Rare

Deathcap Cultivator

Magic The Gathering - Deathcap Cultivator (202/297) - Shadows Over Innistrad

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A Human Druid, the Deathcap Cultivator is a 2/1 creature with the ability to become tapped ad add an extra green or black mana to your pool for the turn.

He also has Delirium, seeing as he is a mushroom cultivator after all, and has Deathtouch as long as you have at least four card types in your graveyard.

He isn’t the strongest of green creatures, but Deathtouch equals an instant kill even on creatures five or ten times bigger.

Type: Creature

CMC: 2

Rarity: Rare

Raking Canopy

Magic The Gathering - Raking Canopy - Shadowmoor

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Another excellent mono green deck Enchantment, this one an Uncommon, is Raking Canopy.

Whenever a creature with Flying attacks you, this nifty Enchantment deals 4 damage to it.

Sweet and simple! Play this card and no fliers will attack you!

Type: Enchantment

CMC: 3

Rarity: Uncommon

Molimo, Maro-Sorcerer

Magic The Gathering - Molimo, Maro-Sorcerer - Duels of The Planeswalkers

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A legendary Elemental creature, Molimo, Maro-Sorcerer is the next up on our list. He costs CMC 7 to get out on the field but has Trample when he lands.

The Elemental creature’s power and toughness are decided by the number of lands that you have on the board while it’s in play.

Depending on the setup, this card works wonders in Commander format decks.

Type: Legendary Creature

CMC: 7

Rarity: Rare

Genesis Hydra

Magic The Gathering - Genesis Hydra (176/269) - Magic 2015

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The Genesis Hydra is another god-like green card you don’t want to miss out on in your next deck.

When this card is cast, you reveal X cards from your deck. You can play a permanent nonland card with a CMC of X. You must also shuffle your deck afterward.

Oh yeah, plus this behemoth enters the game with X +1/+1 counters on it as well!

Type: Creature

CMC: X + 2

Rarity: Rare

Evolution Sage

Magic: The Gathering - Evolution Sage - War of The Spark

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Landfall abilities trigger much, anyone? Yeah? If you enjoy the ETB effect then you’ll love the next card: Evolution Sage.

For each land drop, you may proliferate. That means you get to pick from all your permanents, as many as you wish, and then give another counter of each kind already there to them.

If you really want to spice things up, try stacking a few of these along with Lightning Greaves and Reclamation Sage into one of your next Enchantress decks.

Or, better yet, consider tossing a couple of powerful creatures capable of aerial attacks in, with a copy of Sylvan Library to boot, into one of your Commander decks.

Type: Creature

CMC: 3

Rarity: Uncommon

Hero’s Bane

Magic The Gathering - Heroes39; Bane (126/165) - Journey into Nyx

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Hero’s Bane is yet another wildly powerful Hydra. It enters the field with four +1/+1 counters and costs 5 CMC to play.

The creature has an activated ability cost of CMC 4: put X +1/+1 counters onto the card, where X is the card’s current power

Type: Creature

CMC: 5

Rarity: Rare

Unbound Flourishing

Magic: The Gathering - Unbound Flourishing - Modern Horizons

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A Mythic Rare Enchantment, Unbound Flourishing is a real one-of-a-kind. As long as it’s on the board when you cast spells that cost X, you get to double the value of X for free.

For example, an X value of just two mana becomes four mana for the turn.

Also, whenever you cast an Instant or Sorcery, or activate an ability, you get to copy it and choose new targets so long as the casting cost includes an X.

Type: Enchantment

CMC: 3

Rarity: Mythic Rare

Miscutter Hydra

Magic The Gathering - Mistcutter Hydra (162/249) - Theros

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Miscutter Hydra can not be countered, it has haste, protection from blue, and enters the field with X +1/+1 counters on it where X is the amount of mana you paid when casting the spell.

Think of the possibilities this one presents… a 3/3 Hydra with haste and protection on the battlefield by round 4?

Depending on the amount of land you have, this creatures’ potential is massive.

Type: Creature

CMC: X + 1

Rarity: Rare

Hydra’s Growth

Magic: The Gathering - Hydra's Growth - Theros Beyond Death

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Speaking of Hydras, this next spell goes perfectly with them: Hydra’s Growth, an Uncommon green Enchantment Aura.

The Enchantment enters the battlefield attached to a creature and gives it a +1/+1 buff.

The real crazy thing about this spell is that the Aura lets you double the number of counters on the Enchantment each time it’s your upkeep turn.

Type: Enchantment Aura

CMC: 3

Rarity: Uncommon

Oran-Rief Hydra

Magic The Gathering - Oran-Rief Hydra (181/274) - Battle for Zendikar

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Oran-Rief Hydra is a Rare Hydra well worth the CMC 6: it comes into the game as a 5/5 stock with Trample and a landfall ability.

Each time land falls onto the board under your control this Hydra gains another +1/+1 counter.

If the land is a forest? It is the same effect as two lands falling.

Type: Creature

CMC: 5

Rarity: Rare

Reclamation Sage

Magic The Gathering - Reclamation Sage (194/269) - Magic 2015

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An Elf Shaman, Reclamation Sage takes only three lands to play and destroys an Enchantment or Artifact when it enters the board.

The Elf Shaman has a power of 2 and a toughness of 1. For a peon, it has the only major card advantage better than haste.

Type: Creature

CMC: 3

Rarity: Uncommon

Asceticism

Magic: The Gathering - Asceticism - Mystery Booster - Scars of Mirrodin

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Last but far from least is this Rare Enchantment, Asceticism. As long as it’s on the field, creatures you own on the field can’t become the target of abilities your opponent’s control, or spells.

The best part is that for CMC 2 you may regenerate a target creature of your choice.

Type: Enchantment

CMC: 5

Rarity: Rare