For advanced players, one of the most fun aspects of Magic: the Gathering is discovering cards that feed into each other, making infinite combos. Depending on which format you play, however, the number of cards you have to choose from is very limited, and so, therefore, are your options for potential combos.
This isn’t the case with Commander. As an eternal format, most of the cards from Magic: the Gathering are eligible for a deck, which means that there are some awesome and famous combos for you to experiment with.
In this list, we’ll look at several of our favorite MTG Commander combos that are legal in Commander decks. Maybe it will inspire you to discover combos of your own.
Combos in Commander Decks
What is a Commander combo? There are multiple ways you could interpret that phrase, but we’re looking at it as two or more cards that are legal in Commander that could go infinite with each other.
“Going infinite” with each other means that they start a chain reaction that goes on indefinitely. Some examples could be cards that work together to generate an infinite amount of damage to players or make infinite mana to cast spells with.
Because the chain reaction goes on technically forever, other players may choose to surrender. You can’t wait for an infinite action to end, after all.
Some other combos may cause you to win the game per text on one of the cards in the combo. We’ll look at multiple types of combos and strategies in this list so you can find one that’s perfect for your next deck regardless of how you like to play.
Best MTG Commander Combos
Dramatic Reversal + Isochron Scepter
Isochron Scepter is honestly a card that combos with a huge variety of spells. This is just one small sampling of potential combinations with the artifact.
In a nutshell, Isochron Scepter lets you make a copy of a spell that you can cast over and over again. Combined with Dramatic Reversal, it can generate infinite mana from mana rocks and reuse creature abilities that are activated by tapping.
Freed from the Real + Zaxara, the Exemplary
You’re going to notice a common thread in many of these combos: the generation of infinite mana. The fewer the cards it takes you to achieve this state, the better, which is what makes this combo so strong.
If you’re using Zaxara, the Exemplary as a Commander, it combines really well with Freed from the Real. You can tap Zaxara to add two mana of a single color, and Freed from the Real lets you untap the creature you apply it to for a single blue mana.
The result is simple: countless mana. You should have a way to win with infinite mana.
Exquisite Blood + Sanguine Blood
Although it should be, infinite mana isn’t always a guarantee that you’re going to win the game. You need to have something to spend that mana on, and if you’re a beginner when it comes to building decks, you may not have planned that out perfectly.
With the infamous Exquisite Blood and Sanguine Bond combo, you don’t need to figure out what else to spend your mana on. It will destroy opponents by doing damage directly to their life total.
However, this is kind of like dry wood waiting for a match. You’re going to need to do damage to someone or gain life to get the combo started, then you’ll be able to start doing infinite damage directly to opponents.
Related Article: 10 Best Life Gain Cards in MTG
Laboratory Maniac + Leveler
Laboratory Maniac, affectionally referred to as “Lab Man” by many Magic players, has always been a strange one. With him, you can win the game if you manage to get rid of all the cards in your library and then force yourself to draw another card from your nonexistent library.
Normally, this state would be called decking yourself. In a typical game, if you run out of cards in your library and can no longer draw, you lose. Laboratory Maniac turns this into a winning state.
So, how do you get rid of all the cards in your library quickly? Some players will use Enter the Infinite to achieve this effect, but Leveler also does it, too.
Once you’ve removed all the cards from your library, you either need to force yourself to draw a card or simply wait until your next draw step to win.
Kiki-Jiki, Mirror Breaker + Zealous Conscripts
Kiki-Jiki is one of the best goblin cards in MTG. If you’re building any sort of goblin tribal deck, you should consider using him as a Commander or, at the very least, putting him in the deck somewhere.
Part of what makes him so good is that he combos well with other cards. One example is this combo with Zealous Conscripts, which basically just creates an army with an unlimited number of Zealous Conscripts.
As all those Zealous Conscripts have haste, you’ll be able to attack with them immediately. With an infinity of them, you’ll be able to send enough at all of your opponents to eliminate them all at once.
Heliod, Sun-Crowned + Triskelion
As long as you have a permanent that you can remove counters from to deal damage to players, you can pair it with Heliod, Sun-Crowned. This is because Heliod lets you put a +1/+1 counter on one of your creatures whenever you gain life. He also lets you pay to give lifelink to a creature.
Triskelion makes it possible for you to remove counters from it to deal one damage to a player for each counter being removed. Give it lifelink with Heliod’s last ability, and those counters will gain you life as you remove them.
As you gain life, simply add more counters to Triskelion with Heliod’s third ability. Rinse and repeat.
There are other artifact creatures that this combo works with, too. If you want a slightly more affordable way mana-wise, you may want to consider Walking Ballista as an alternative to Triskelion.
Ghave, Guru of Spores + Ashnod’s Altar + Cathars’ Crusade
If you’re looking for a Commander that can be used to make many combos, Ghave, Guru of Spores is another viable option. It’s extremely popular as a Commander because of how easily one can make infinite combos with it.
Put simply, this three-card combination is another infinite mana generator. Since it’s three cards, though, it might be a little more difficult to get all the elements in place for this one.
Eternal Scourge + Food Chain
Eternal Scourge is one of the few cards that can be played from exile. There are others, though, so you can pair any of them with Food Chain if you happen to have other options on hand.
The combination works like this: use Food Chain to exile Eternal Scourge, generating four mana of a single color in the process. Use three of that mana to bring Eternal Scourge back, then exile it again with Food Chain.
In other words, it’s an infinite mana chain. It’s a little easier to get this one up and running, too, since it’s only two cards.
Beware: people will try and get rid of Food Chain right away, so you’ll need to be certain you have some counterspells on hand to protect it.
Biovisionary + Rite of Replication
At the beginning of this post, we talked about how some combos allow you to win the game once you complete them. Biovisionary and Rite of Replication are an example just such a combo.
Start by looking at Biovisionary. If you have four or more creatures of that name on the battlefield, you win the game on your next end step. But in Commander, you can only have one copy of each card in your deck, so how are you going to get at least three more cards called Biovisionary out?
The answer is in Rite of Replication. If you’re willing to pay nine total mana for it (four to cast it, then five more to kick it), it will make five tokens that are copies of any target creature. Target Biovisionary with it, and you’ll end up with five more of them – more than enough to win the game, provided you make it to end of your turn without someone destroying all of them.
Duskmantle Guildmage + Mindcrank
Duskmantle Guildmage and Mindcrank come together to make another combination that can deal infinite damage to players’ life totals. However, like the Exquisite Blood combo we mentioned earlier, you’ll need to do something to kick it off.
Start by paying for both of Duskmantle Guildmage’s activate abilities. This will force opponents to mill two cards from the top of their libraries, and they’ll lose life for each card they mill this way because of the Guildmage’s first ability. This will trigger Mindcrank, which forces opponents to mill even further for each point of life they lose.
Long story short, this combo will make one opponent mill through all the cards in their library, losing life for each card they put in their graveyard. The more cards they have left in the library, the meaner this is. Chances are, it will make them lose.
Commander Combo Questions
Are there any Commanders with one-card combos?
If by “one-card combo,” you mean a single card that’s a combo in and of itself, the answer here is not really. If a card made an infinite combo or loop on its own, that would be a broken card that would probably see itself swiftly banned by Wizards of the Coast.
There are, however, single cards that are really easy to pair with one other card to make a combo. Isochron Scepter, which we mentioned at the beginning of this post, is one of the most well-known combo makers.
Why make combos in Commander decks?
Why bother to make combos in a Commander decks in the first place? Isn’t making your opponents lose life all you need to do?
It depends on how you like to play. For some players, discovering a combo is an exercise of their creativity and knowledge of the game.
Compare it to cooking, for example. If all you want is a plain burger, that’s fine. More power to you. But adding new flavors to the mix can completely change the dish and potentially introduce new classics that can become menu staples.
Which Commanders are best for combos?
Some Commanders are notorious for their ability to make combos. We even included a few on this list. Ghave, Guru of Spores is probably one of the most famous examples. Its abilities are extraordinarily easy to “break” for your benefit.
Kiki Jiki, Mirror Breaker is another. The worst thing about him, though, is that he’s mono-color. You’re limiting yourself to only red cards if you choose to use him as a Commander.
One of the best things about Commander is that there are so many fun possibilities to explore. With almost all of the cards made in Magic: the Gathering at your disposal, pretty much the only thing limiting you is your imagination.
Want some more advice on building a deck? Take a look at our recommendation for the best color combinations for MTG.