7 Best MTG Jund Cards

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Best MTG Jund Cards

Are you planning on making a Jund deck? If so, you’ll have a large library of cards to choose from, since the combination is comprised of three different colors: red, green, and black.

Although having choices is almost never a bad thing, having so many options can make it difficult or confusing or actually put a deck together. We’ve created this quick guide to the best MTG Jund cards to give you some inspiration for your deck.

Let’s take a look at what we picked…

What is Jund Like in Magic: the Gathering?

As we mentioned above, Jund is a combination of red, green, and black mana. When you combine multiple colors like this, you oftentimes get something that helps make up for the weaknesses of its individual colors while using those colors’ strengths.

In this case, you can get a feel for what Jund is like by looking at just two of its colors: red and green. Combined, red and green make an extremely aggressive combination with large creatures.

Splashing black in the mix helps give Jund some much-needed card draw and kill spells. Overall, though, Jund still sticks to its red and green roots, having tons of big creatures like dragons to choose from.

Read Also: MTG Names for Color Combinations (and How They All Work)

Best MTG Jund Cards

Korvold, Fae-Cursed King

Korvold, Fae-Cursed King - Foil - Brawl Deck Exclusive

If you think having to sacrifice your own permanents is a bad thing, Korvold, Fae-Cursed King may change your mind. This dragon noble card gives you one benefit to sacrificing your own permanents: you get to put a +1/+1 counter on it for every permanent sacrificed.

Put another way, Korvold gets bigger and bigger the more you sacrifice your own permanents. Those building a deck with him in it would be wise to incorporate sac outlets, or cards that allow you to sacrifice your own permanents for various reasons. An excellent example would be Ashnod’s Altar.

 

Lord Windgrace

Magic: The Gathering - Lord Windgrace - Foil - Commander 2018

There are only a handful of planeswalkers out there that can be Commanders, and Lord Windgrace is one of them. The strategy with Lord Windgrace is an interesting one.

His first loyalty ability lets you draw a card and discard a card, so you can gradually shape your hand with him. If the card you choose to discard is a land, then you get to draw another card.

Don’t worry about those lands going into your graveyard, though. Lord Windgrace’s second ability lets you put two lands from your graveyard into play.

If you manage to get his loyalty counters high enough to use his last ability, you’ll get some excellent removal and token generation. He’s simply a great card. Should you not feel like building a deck with him on your own, you can also always get the preconstructed Commander deck that uses him, Nature’s Vengeance.  

There are many reasons why Wasitora, Nekoru Queen is powerful. The simplest reason is that she’s a hard hitter; as a 5/4 with flying and trample, it’s likely that her damage is getting through whenever you attack with her.

The best part about her, though, is that whenever she does get through to do damage to a player, you force that player to sacrifice a creature. If they can’t, you get a cat dragon creature token as consolation. Either way, you have tons of motivation to keep attacking with her.

Want to see more powerful dragon cards? Check out our guide to the best MTG dragon cards.

Kresh the Bloodbraided

Magic The Gathering - Kresh The Bloodbraided - Shards of Alara

What we love about Kresh the Bloodbraided is it gets stronger whenever any creature goes into a graveyard. That includes your opponents’ creatures, as well.

Even if all that happened was Kresh got a single +1/+1 counter whenever a creature went to a graveyard, it would be strong. But it’s much better than that – Kresh gets a number of +1/+1 counters equal to a creature’s power whenever a creature goes to the graveyard.

In many ways, that means it’s good for you if your opponents have powerful creatures on the battlefield. When they die, you’ll get that much stronger.

Gyrus, Waker of Corpses

Magic: The Gathering - Gyrus, Waker of Corpses - Foil - Commander 2018

Gyrus, Waker of Corpses, like many other hydra cards in MTG, can be as big as you want it to be. In addition to its basic mana cost of one red, one black, and one green mana, you can pay as much additional mana as you’d like. Gyrus will get a +1/+1 counter for each additional point of mana you spend to cast it.

It’s more than just a creature to bash enemies with, however. Whenever you attack with it, you can exile a creature from your graveyard and make a token of it that’s attacking along with Gyrus. The token gets exiled after combat, unfortunately, but this still boosts your combat prowess.

It’s best to put as much additional mana into Gyrus as you can when you cast it. The higher its power is, the more options you’ll have to choose from in your graveyard.

Sek’Kuar, Deathkeeper

Sek'Kuar Deathkeeper

This card is kind of like Korvold because it also makes the death of your own creatures sting a little less. Whenever one of your creatures dies, as long as it isn’t a token, Sek’Kuar, Deathkeeper creates a creature token for you that has haste.

It basically means your army can’t get smaller. As long as Sek’Kuar is on the battlefield, your creatures dying will just create an equal number of tokens.

Plus, you never really have to feel bad about creatures dying when you’re playing a deck with black in it. It’s only too easy to bring creatures back from beyond the grave with black mana.

Yurlock of Scorch Thrash

Yurlok of Scorch Thrash - Foil

Yurlock of Scorch Thrash basically brings an old mechanic called mana burn back. Mana burn is an outdated mechanic that required players to use all the mana in their mana pool by the end of the turn. If they didn’t, they would take one damage for every point of mana remaining in their mana pool.

On top of forcing players to be especially particular about the mana they generate, Yurlock also gives each player three mana. This might seem like a detriment to you initially, but unless each player can use that three mana, it means they’re going to take damage.

This makes Yurlock especially effective against decks that aren’t using Jund colors, or decks that don’t use all of Jund’s colors. There’s a chance players won’t be able to do anything with the mana Yurlock gives them, effectively doing three damage to them over and over again.

Common Questions about Jund in MTG

Does Jund make a good deck?

Jund colors, like virtually any other color combination, can make a good deck. It may seem like a cop-out to say so, but the strength of a deck largely depends on the knowledge and skill of the player.

That being said, there have even been some great additions to Jund Commanders in recent years, so we think it’s still a perfectly viable color combo in that format. If you’re looking for our suggestions on the best color combos in MTG, be sure to read our list of the best color combinations.

How do you beat Jund?

Does someone in your playgroup have an annoying Jund deck you’re trying to beat? Let’s look at some general strategies that are very effective against Jund.

Keep in mind, however, that it depends on the specific strategy being used by the opponent in question. In this section, we’ll just be taking a high-level overview at some general strategies that are common to Jund decks and how to counter them.

Jund decks tend to be extremely creature-heavy, so plan on having lots of board wipes in any deck you play against them. There are also tons of “fog” cards, which prevent combat damage from occurring and render creature-based attacks ineffective. A famous example is simply called Fog.

If you want to get particularly mean, consider building a Stax deck. Stax decks are decks designed to prevent anyone else from doing anything, including casting creatures. One infamous Stax Commander, for example, is Grand Arbiter Augustin IV. 

You can also fight fire with fire. By having a creature-based deck of your own, you can ensure that you have plenty of blockers on your end of the battlefield to shield you from combat damage.

What is the meaning of Jund?

Wondering what the word “Jund” means? To get the answer to that question, we’ll need to take a brief foray into the lore of Magic: the Gathering.

The story underlying MTG takes place in what’s called the Multiverse, which is an in-game universe divided into different planes. Each plane is essentially like its own dimension, with its own world and people.

Jund comes from the plane of Alara, which used to be one overall plane. However, Alara was split into shards, and one of those shards was called Jund.

Jund is, like the colors it represents, a violent place. It’s filled with explosive volcanoes, bubbling tar, and monstrous dragons. If you want to learn more about it, you can read this wiki page about Jund. 

Wrap Up

Jund is an excellent color combo to choose if you want to make something fast, aggressive, and painful for your opponents. Just keep in mind that creature-based decks have a ton of weaknesses, and high-level players usually don’t have an issue suppressing them.

You may want to think about finding ways to protect your creatures by using keywords like hexproof. You can read our list of MTG artifacts with hexproof for some examples of cards that may help you defend your creatures.