Top 32 Most Fun Commanders to Play Right Now!

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Top 32 Most Fun Commanders to Play Right Now!

Magic the Gathering is one of the most popular and beloved card collecting games ever, period.

That said, with the right leader, commander decks are by far the most enjoyable to play with.

Read on below, discover the 25 most fun commanders to play right now!

32 Most Fun Commanders

There are hundreds of commanders to choose from, all with their own advantages and disadvantages.

Here are our top 32 picks:

1. Kaalia of the Vast

Magic The Gathering - Kaalia of The Vast - Commander's Arsenal - Foil

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Kaalia of the Vast is one of the most fun commanders in all of Magic history. Adding this card to your commander deck is a sure way to create a fun deck.

A legendary Human Cleric, Kaalia doesn’t have a huge power or toughness, but her ability is absolutely awesome: to put an Angel, Demon, or Dragon card onto the table tapped and attacking (from your deck -without paying!).

For a converted mana cost (CMC) of 4, Kaalia is a heck of a bargain considering that she is also a flying monster in addition to having one of the best abilities in all of Magic’s history.

Power: 2
Toughness: 2
CMC: 4
Classification: Rare
Abilities: Flying; create an Angel, Demon, or Dragon token and put it into play, tapped

2. Krenko, Mob Boss

Krenko, Mob Boss

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If you’re searching for a fun and casual commander that you can use to mop the floor with your enemies, look no further than Krenko, Mob boss.

At first glance, this Goblin isn’t too impressive, at 3/3. But, the truth is, once you read the ability it has, you immediately start giggling.

Aside from powerful Demons and Angels, only a Mob Boss could pull off such an impressive ability.. turn after bloody turn. And you can get him out on the table at barely any cost to boot!

Power: 3
Toughness: 3
CMC: 4
Classification: Rare
Abilities: Create X +1/+1 red Goblins, where X is the amount of Goblins you control.

3. Breya, Etherium Shaper

Breya, Etherium Shaper

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This legendary Artifact Human, Breya, Etherium Shaper redefines the definition of an enjoyable commander. It is one of the most powerful cards of all the commanders ever designed by Wizards of the Coast.

When Breya comes into play, you get to create two 1/1 blue flying Artifact creature tokens and set them into play on the board. They may be small creatures, but with a few other creatures on the board, and Breya in your command zone, these flying creatures may be sacrificed for the greater good.

The major downside to the commander Breya is that she requires 4 out of 5 colors of mana to cast successfully. However, once she’s summoned, get ready for some explosive turns.

Power: 4
Toughness: 4
CMC: 4
Classification: Mythic Rare
Abilities: Pay two black mana and Sacrifice two artifacts to choose one:
  • Deal 3 damage points to a target player or planeswalker
  • Target creature gets a -4/-4 counter until the end of the turn
  • Gain 5 life

4. Jarad, Golgari Lich Lord

Magic: the Gathering - Jarad, Golgari Lich Lord (174) - Return to Ravnica

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Jarad, Golgari Lich Lord is a legendary Zombie Elf commander, requiring both green and black mana to summon it onto the battlefield. Truthfully, this mythic rare leader can be pretty oppressive, so don’t say we didn’t warn you.

Once played, the first effect of this commander is gaining a +1/+1 counter for each monster in your graveyard. Opponents tremble in fear and anticipation when this commander deck shows up to the table.

Jarad allows you to sacrifice creatures and deal damage points to opponents, equal to the sacrificed creature’s power. Further, you may bring the Lich Lord back from the dead by simply tapping 1 colorless, 1 gree, and 1 black mana.

Power: 2
Toughness: 2
CMC: 4
Classification: Mythic Rare
Abilities: Deal damage to opponent’s life counter; Return Jarad to your hand from your graveyard; ETB ability to gain +1/+1 for creatures in your graveyard

5. The Scarab God

The Scarab God

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The Scarab God is one of the most intriguing creatures in the Commander game, a legendary God card of mythic rare classification.

When this God comes into play, count the number of Zombies you control (to find X) and then each opponent loses X life. Further, you also get to scry X.

To sweeten the deal, you get to cast exile cards from graveyards and put 4/4 copies of them into play (as black Zombies).

The best part? When The Scarab God dies, the card returns to your hand at the beginning of the next end step.

Power: 5
Toughness: 5
CMC: 5
Classification: Mythic Rare
Abilities: Opponents lose X life and you get to Scry X; exile cards from graveyards and gain 4/4 copies of them; return The Scarab God to your hand after it dies

6. Alela, Artful Provocateur

Magic: The Gathering - Alela, Artful Provocateur - Foil - Brawl Deck Exclusive - Throne of Eldraine

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Of all the commanders in all of the decks ever released for this game, few have been as underrated or overlooked as Alela, Artful Provocateur.

A legendary Faerie Warlock, Alela is a petite 2/3 flyer with lifelink and deathtouch. That means, with every attack she either kills a blocking monster, gains life points, or both.

In addition, all flyers you own receive a +1/+0 to their power and toughness. Plus, even more, when you cast spells of the enchantment or artifact types, you get to spawn a 1/1 blue flying Faerie token.

In this game, it really doesn’t get much better than that, as far as legendary 4 CMC leaders go. the only downside is you need white, black, and blue mana to summon Alela.

Power: 2
Toughness: 3
CMC: 4
Classification: Mythic Rare
Abilities: create a 1/1 flying blue Faerie token; grant +1/+0 to your flyers; Lifelink; Deathtouch; Flying

7. Yarok, the Desecrated

Magic: The Gathering - Yarok, The Desecrated - Core Set 2020

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Yarok, the Desecrated is a legendary creature Elemental Horror (and a scary one at that!).

This not-so-casual commander is a real killer (and healer). When you attack with Yarok, Deathtouch kills the blocking creature automatically and Lifelink heals you.

Even more, if a permanent enters the battlefield and triggers an ability of a permanent you control, the ability activates twice (rather than once).

Power: 3
Toughness: 5
CMC: 5
Classification: Mythic Rare
Abilities: ETB ability doubles triggered abilities of your permanents; Deathtouch; Lifelink

8. Kynaios and Tiro of Meletis

Magic The Gathering - Kynaios and Tiro of Meletis (036/351) - Commander 2016 - Foil

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Kynaios and Tiro of Meletis is a legendary Human Soldier card and is definitely a casual commander if ever there was one. In fact, most opponents won’t mind this commander entering the field.

At the beginning of your last step, draw a card, and then each player gets to put a land from their hand onto the battlefield (if they don’t play land in this manner, they must pick up a card).

The downside to this casual commander is its low power (2) and the fact that you need 4 out of 5 mana colors to summon.

Power: 2
Toughness: 8
CMC: 4
Classification: Mythic Rare
Abilities: Draw an extra card; play an extra land; force opponents to play land or pick up a card.

9. Sisay, Weatherlight Captain

Sisay, Weatherlight Captain

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Sisay, Weatherlight Captain, a legendary Human Soldier is another excellent and casual commander you should consider adding to the next fun decks you build.

Despite this commander being pure white, Sisay gains a +1/+1 counter for each color of legendary cards you have on the field when she enters.

More impressive yet, pay 1 mana of all 5 types and search your deck for a card with less CMC than the current power of Sisay. Afterward, you must shuffle your library.

Power: 3
Toughness: 5
CMC: 5
Classification: Mythic Rare
Abilities: ETB ability to gain +1/+1 counters; search the deck for a card and shuffle your library

10. Ludevic, Necro-Alchemist

Magic The Gathering - Ludevic, Necro-Alchemist (037/351) - Commander 2016 - Foil

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Ludevic and Tymna are a pair of Mythic Rare partner Commanders that make fun decks even funner (for real, for real). They also help you pick up more cards and gain life points as well.

A legendary Human Wizard and legendary Human Cleric couple, when they are on the table, players all draw a card at the beginning of their end steps if someone other than you lost life points this turn.

Further, after combat, you can pay X life and pick up X cards from the top of your deck (X is the number of players who dealt combat damage this turn).

The downside is that these fragile commanders need protection from the enemy, just one attack can end them.

Power: 1 – 2
Toughness: 4 – 2
CMC: 3 – 3
Classification: Mythic Rare – Mythic Rare
Abilities: Drawing cards (allow other opponents a card draw); gain X life; Lifelink.

11. Morophon, the Boundless

Magic: The Gathering - Morophon, The Boundless - Modern Horizons

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When this non casual commander enters the battlefield, you must choose a creature type. Choose it wisely, because these same types will gain +1/+1 counters.

Further, with Morophon, the Boundless on the board, it costs you 1 of each mana less to cast spells.

This legendary shapeshifter affects all your creatures and offers a card advantage that most commanders can’t begin to compare to.

Power: 6
Toughness: 6
CMC: 7
Classification: Mythic Rare
Abilities: Changeling; ETB choose a creature type (they receive +1/+1 counters); spells cost 1 less mana of each color to play

12. Muldrotha, the Gravetide

Magic: The Gathering - Muldrotha, The Gravetide - Foil Etched - Commander Legends

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A legendary Elemental, Muldrotha is not a casual commander at all. If you’re searching for the commander that will get you the win, for sure, be sure to consider this one.

This mythic rare allows you to cast a single land and an additional permanent of each type in your graveyard, onto the board, every turn of the game (for free).

There are few non-tribal commanders that fit so well into a green, black, or blue Tribal deck.

In reality, as a 6/6 creature, Muldrotha, the Gravetide, makes an excellent addition to most any Magic the Gathering decks.

On the table? This legendary commander demolishes opponents quickly and efficiently (and is oh so fun to see in action!).

Power: 6
Toughness: 6
CMC: 6
Classification: Mythic Rare
Abilities: Cast spells (lands and permanents) from your graveyard with no casting cost

13. Edgar Markov

Magic: the Gathering - Edgar, Charmed Groom // Edgar Markov's Coffin (236) - Innistrad: Crimson Vow

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Edgar Markov is one of the best Vampires in all of Magic’s history to get into play on the board.

As long as he is in the game, whether he is on the battlefield, or in the command zone, and you cast another Vampire spell, you get to create an additional Vamp (in the form of a 1/1 black Vampire token.

Edgar also has Haste and gets to strike first too. Further, each time Mr. Markov attacks? All Vampire creatures you control gain a +1/+1 counter (for the rest of the game).

If it’s the win you’re after, Edgar Markov is one of the creatures you want in your decks.

Power: 4
Toughness: 4
CMC: 6
Classification: Mythic Rare
Abilities: First strike; Haste; Eminence; create 1/1 black Vampire token

14. Najeela, the Blade-Blossom

Najeela, The Blade-Blossom - 062/254 - M - Battlebond

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Najeela, the Blade-Blossom is a fun and casual Commander. She is classified as a Mythic Rare legendary Human Warrior and is a Haste enabler.

Whenever a Warrior-type monster attacks, its controller may create a 1/1 tapped and attacking white Warrior token.

The best part? Pay 1 of each 5 mana colors and untap all attackers. These creatures all gain Lifelink, Trample, and Haste for the rest of the turn. Even more, you get an extra combat phase after the normal combat phase.

Brutal soul-crushing win? Total and utter board wipes? Anyone? If so, this is the Commander you’re looking to add to your newest deck.

Power: 3
Toughness: 2
CMC: 3
Classification: Mythic Rare
Abilities: Lifelink; Haste; Trample; untap all your creatures and take an extra combat phase

15. Omnath, Locus of Creation

Omnath, Locus of Creation - Showcase

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The moment the legendary Elemental Omanth, Locus of Creation hits the battlefield, you must take a card from the top of your library.

When a land enters the field while you’re playing(regardless of who controls it) you gain 4 life points. This ability may be triggered multiple times each turn while you’re playing.

The second time it is triggered in a round, pay 1 of each mana color (minus a swampland). The third time, deal 4 damage to every planeswalker and player in the game that isn’t you (or controlled by you).

Omanth is better to pack into your deck than many of the damage doublers ever created by Wizards, which is unfortunate for your Magic opponents.

Power: 4
Toughness: 4
CMC: 4
Classification: Mythic Rare
Abilities: ETB card drawing; Landfall (with +4 life gain); deal 4 damage points to each other player and planeswalker

16. Korvold, Fae-Cursed King

Korvold, Fae-Cursed King - Foil - Brawl Deck Exclusive

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Korvold, Fae-Cursed King is a noble legendary Dragon, that takes green, black, and red mana in your deck to cast.

At 4/4, with a CMC of 5, Korvold is a heck of a deal. Plus, whenever this card enters the battlefield or attacks, you must sacrifice a permanent.

The catch?

Whenever you sacrifice a permanent you get to put a +1/+1 counter on this card. In our book, that makes this Fae-Cursed King a super enjoyable commander.

Power: 4
Toughness: 4
CMC: 5
Classification: Mythic Rare
Abilities: spawn +1/+1 counters; sacrifice permanents

17. Xantcha, Sleeper Agent

Magic: The Gathering - Xantcha, Sleeper Age - Commander 2018

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A red and black minion of legendary status, this rare commander is a boatload of fun to shuffle into your deck before the game.

When the Sleeper Agent Xantcha enters the battlefield, an opponent (that you choose) gains control of it.

The Xantcha Sleeper Agent attacks every turn if able, but can not attack its owner or planeswalkers controlled by its owner.

Anyone may pay 3 mana at any time, and cause the Sleeper Agent to deal 2 damage to its controller and then pick up a card from the top of your library.

Talk about fun! It doesn’t get much better than this while playing MTG games with opponents.

Power: 5
Toughness: 5
CMC: 3
Classification: Rare
Abilities: pay 2 CMC and deal 2 damage and draw a card; attack every turn if possible

18. Aurelia, the Warleader

Magic The Gathering - Aurelia, The Warleader (143) - Gatecrash

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Aurelia, the Warleader is a legendary Angel of red and white mana colors. When played, it hits the table with Flying, Haste, and Vigilance, as do many of the best Angels in Magic the Gathering.

Its power and toughness are decent, but nothing to brag about. What is noteworthy, however, is that you get to untap all your creatures directly after this legendary Angel attacks the first time each turn.

The kicker? You also get an extra combat phase (each turn of the game) after you untap everything (including tapped artifacts). Fun, fun, fun!

Power: 3
Toughness: 4
CMC: 6
Classification: Mythic Rare
Abilities: Flying; Haste; Vigilance; untap all creatures; take an additional combat phase

19. Braids, Conjurer Adept

Braids, Conjurer Adept

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Braids the Conjurer Adept is a legendary Human Wizard that most players, opponents included, are more than happy to see drawn out of the deck, played, and cast onto the battlefield.

That’s because as long as Braids is on the field, at the beginning of each player’s upkeep they may put an artifact, creature, or land onto the field from their hand.

Aside from the ability, which affects everyone in the game in a positive nature, there is nothing special about this 2/2. Thankfully, most players won’t even attack her!

Power: 2
Toughness: 2
CMC: 4
Classification: Rare
Abilities: put a card from your hand onto the battlefield without paying its cost (artifacts, creatures, and land only)

20. Daxos the Returned

Magic The Gathering - Daxos The Returned - Oversized (043/342) - Commander 2015

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Daxos the Returned is a legendary Zombie card of the Mythic Rare classification with several interesting aspects to it other than to simply attack with it.

Firstly, whenever you cast an enchantment you gain an experience counter.

Secondly, you may pay 3 CMC (1 colorless, 1 white, 1 black land) and spawn a White and Black spirit token onto the board.

The real kicker? These tokens have the ability: this creature’s toughness and power are equal to the number of experience counters you have.

Load a stack of enchantments into your deck and you’ll have a ton of fun with this commander card!

Power: 2
Toughness: 2
CMC: 3
Classification: Mythic Rare
Abilities: gain an experience counter; spawn a spirit token (black and white)

21. Goreclaw, Terror of Qal Sisma

Magic: The Gathering - Goreclaw, Terror of Qal Sisma - Core Set 2019

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The Goeclaw, Terror of Qal Sisma is a legendary green bear that’s loads of fun to pack into your deck and play with.

Perhaps the best part about Goreclaw is that creature spells with a power of 4 or less cost you 2 CMC less to cast.

Well, hang on a minute, this next ability could also be the funniest when it comes to the attack aspect: all attacking cards with a power of 4 or more gain an additional +1/+1 for the turn.

At any rate, if you like to attack with beasts, the Goreclaw Terror of Qal Sisma is one heck of a fun commander.

Power: 4
Toughness: 3
CMC: 4
Classification: Rare
Abilities: creature spells cost 2 mana less; stack +1/+1 on attacking cards (for the turn) if their power is 4 or higher

22. Melek, Izzet Paragon

Melek, Izzet Paragon

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This legendary Weird Wizard is one of the most fun commanders in Magic’s history.

Why is that so? Simple: you get to play with the top card of your deck up!

Melek allows you to cast Instants and Sorcery cards from the top of your deck and make copies of them and choose new targets for each one as well.

If you are all about Wizardry and Magic for the win, this is the Magic card you want to go for the win with.

Power: 2
Toughness: 4
CMC: 6
Classification: Text
Abilities: Cast Instant and Sorcery spells from the top of your deck.

23. Traxos, Scourge of Kroog

Traxos, Scourge of Kroog

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Speaking about going for the win… Traxos, Scourge of Kroog is a fearsome legendary Artifact Creature that most certainly helps get the win.

A massive 7/7 with Trample right off the rip, Traxos has the power level to dominate the whole board.

The only downside to this beastly commander is that it comes onto the board tapped and doesn’t untap normally during your untap phase.

The upside? Whenever you cast a Historic spell you get to untap this big guy, then it’s time for board wipes. Needless to say, this Artifact legend is a game changer.

Power: 7
Toughness: 7
CMC: 4
Classification: Rare
Abilities: Trample; untap when you cast Historic spells

24. Empress Galina

Magic The Gathering - Empress Galina - Invasion

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Empress Galina is a great choice for both modern and retro decks. The card belongs to one of the oldest Magic sets that include legendary creatures, and most players aren’t all that familiar with it (if at all).

What makes her so great? Simple: Empress Galina grants you the ability to gain control of an opponent’s commander. Even more, the card’s powerful and unique ability is both cheap (CMC 2) and repeatable each turn for the same effect.

Your opponents may not be familiar with how decks packing Empress Galina work, but once you start playing with it, they see how fun it is for you (and how bad it sucks for them).

Power: 1
Toughness: 3
CMC: 5
Classification: Text
Abilities: Pay 2 blue mana and tap to gain control of target legendary permanent (or Legend).

25. Vorel of the Hull Clade

Magic The Gathering - Vorel of The Hull Clade - Dragon's Maze

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Vorel of the Hull Clade is a legendary green and blue Human Merfolk. His toughness makes him a great defender, though his attacking power is quite lacking.

The best part about Vorel, what makes him so fun, is that you can pay 2 CMC and tap him to double the counters on certain card types.

Whether the counters are +1/+1, spores, experience-related, or otherwise, it is an incredible ability, fun, and affordable as well.

In a green deck, with spawnlings, spores, and beast counters, Vorel is priceless. Or, if you prefer blue, he has the same effect in a Magic Merfolk deck.

Power: 1
Toughness: 4
CMC: 3
Classification: Text
Abilities: pay 1 green and 1 blue, tap, and double the number of counters you have on lands, creatures, or artifacts

26. The Ur-Dragon

Magic The Gathering - Scion of The Ur-Dragon - Time Spiral - Foil

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Even though it sits so low on our list, the Ur-Dragon is actually one of the most fun commanders ever made. The reason it isn’t number one on the list? Most decks don’t have enough mana to get this legendary Dragon Avatar onto the field.

Being a Dragon, he’s obviously a flyer, but the really cool thing about him is that all other Dragon-type cards cost 1 CMC less to play. Aside from the huge mana cost, the only real drawback to this card is that it’s not immune to counter spells.

Further, when you attack with at least one Dragon, you may draw that many cards (for how many individual Dragons are attacking) and put one into play without paying its cost.

Talk about fun cards to put in your deck. It takes very little thought process to figure out that the power of the Ur-Dragon, in a Dragon deck, trumps even the most honorable mention amongst other commanders.

Truthfully? We prefer this card, and its power level even compared to legendary cards with the Monarch Mechanic.

Power: 10
Toughness: 10
CMC: 9
Classification: Mythic Rare
Abilities: Dragons cost 1 CMC less to cast; Flying; draw X cards, where X is the number of your Dragons that are attacking, and you may play one of the cards in your hands for free

27. Chulane, Teller of Tales

Magic: The Gathering - Chulane, Teller of Tales - Foil - Brawl Deck Exclusive - Throne of Eldraine

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Chulane, Teller of Tales is a legendary Human Druid with a decent toughness and low power level. However, when it comes to building a custom deck with fun cards, this is one you don’t want to leave out.

He may not be the first commander you’d choose, but he really is a lot of fun.

Chulan has Vigilance, allows you to draw cards, spit out extra lands, and mess with your opponents by returning creatures that you control back to your hand any time you please (and screw over your opponent’s game plan.

The downside is that you need white, green, and blue mana to cast this card.

Power: 2
Toughness: 4
CMC: 5
Classification: Mythic Rare
Abilities: Vigilance; draw a card, put a land card on the field; pay 3 CMC and return target creature you own to your hand

28. Atraxa, Praetors’ Voice

Atraxa, Praetors' Voice - Foil - Commander Anthology Vol. II

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Legendary Angel Horror Atraxa, Praetors’ Voice is a straightforward choice for fun commander decks, let alone a standard MTG deck.

This card is loaded with abilities, and it has a more than average basic attacking power and defensive toughness as well.

In fact, most commanders that are this much fun, and have the ability to straight dominate the game, tend to have a casting cost of greater than six mana (but this one only costs four).

Power: 4
Toughness: 4
CMC: 4
Classification: Mythic Rare
Abilities: Flying; Vigilance; Deathtouch; Lifelink; Proliferate at the beginning of your end step

29. Golos, Tireless Pilgrim

Golos, Tireless Pilgrim

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A legendary Artifact Scout, Golos the Tireless Pilgrim is as fun as commanders com for playing this Magic game format.

As soon as this card enters the battlefield, you get to search your deck for a land card. Once you do so, place it onto the board and then shuffle your deck.

Besides his extraordinary activated ability (described below), Golos’basic attacking power and toughness are also more than formidable enough for winning games.

Power: 3
Toughness: 5
CMC: 5
Classification: Rare
Abilities: Pay 6 CMC and exile three cards from your deck, you can play them this round

30. Kenrith, the Returned King

Kenrith, The Returned King Buy-A-Box Promo

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Kenrith, the Returned King, a legendary Human Noble, is both fun and fascinating for commander games.

The commander has more activated abilities than most cards in Magic’s history (dang near everything but for the double strike and group hug ones!), including Trample, Haste, gain health, draw card, and counters.

No matter what sort of deck you have, and other fun cards you include in your game plan, Kenrith, the Returned King is worth much more than just an honorable mention: this card has an activated ability for every individual color of Magic the Gathering in your deck.

Power: 5
Toughness: 5
CMC: 5
Classification: Mythic Rare
Abilities: put a +1/+1 counter on a creature; Target player gains 5 life; target player card draw; put a monster from a graveyard into play under its owners’ control; all creatures gain Trample and Haste until end of turn

31. Yuriko, The Tiger’s Shadow

Yuriko, the Tiger's Shadow - Foil Etched

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Yuriko, the Tiger’s Shadow is a legendary Human Ninja with some very fun tricks and abilities up her sleeve. The artwork on the cards that come in the decks with Yuriko is also some of the best in the game.

She has ninjitsu, for commanders, which means you get to return an attacker to your hand after it deals its damage to players or creatures and replaces it with a second ninja card tapped and attacking.

Again, you’ll not experience the actual MTG group hug ability with Yuriko, but you may indeed make your opponents want a group hug each other after you’re through with them.

This powerful card makes opponents jealous that you are able to ignore normal untap step rules, to say the least.

Power: 1
Toughness: 3
CMC: 3
Classification: Rare
Abilities: Commander ninjitsu (2CMC); when a ninja you own deals damage, reveal the top card of your deck and each player loses life points e equal to the card’s CMC

32. Haldan, Avid Arcanist & Pako, Arcane Retriever

When it comes to fun decks to play MTG Commander with, one with the legendary partners Haldan, Avid Arcanist, and Pako, Arcane Retriever stands out from others.

These two creatures allow you to exile cards from enemy decks and place fetch counters on them, and then play the lands and non creature spells from among them.

Out of the two, Pako is the main attacker. Further, he has Haste and the ability to gain +1/+1 counters for each successfully exiled creature.

Power: 1 – 3
Toughness: 4 – 3
CMC: 3 – 5
Classification: Mythic Rare – Mythic Rare
Abilities: Haste; exile cards and place Fetch counters; play exiled lands and non creature spells; place +1/+1 counters on Pako.

FAQs About Fun Commanders MTG

What is the Most Fun Commander for Playing Magic on a Competitive Level?

Krenko, Atraxa, Lathril, Omnath, Kenrith, and the Ur-Dragon are amongst commander fan favorites for playing the game on a competitive level.

Are There Any Fun Two Mana Commanders?

Gaddock Teeg, Thrasios, Triton Hero, and Tinybones, Trinket Thief are among the most fun commanders with 2 CMC. That said, 2 CMC commanders are often the weakest, with the least number of abilities, and are found mainly in multi-colored decks.

What Commanders Have Group Hug Ability?

Braids, Conjurer Adept, and Kendrith, the Returned King are amongst the best commanders in the game that have the group hug ability.

What is the Most Fun Four Mana Commander?

Kaalia, of the Vast, Jarad, Golgari Lich Lord, and Omanth, Locus of Creation are but three of the most enjoyable 4 CMC commanders in the game. Using 4 CMC commanders is a good strategy for those with mono as well as multi-colored decks.

Which Six Mana Commanders Are the Most Fun?

Muldrotha, the Gravetide, Melek, Izzet Paragon, and Aurelia, the Warleader are some of the funniest commanders available with 6 CMC. These commanders are harder to get out onto the board because they require 3 to 4 colors of mana.

A Final Word About Fun Commanders

What commander do you want to pull the next time you’re facing opponents creatures and drawing cards is your only hope for success? Take your pick! Our list includes Angels, Demons, Vampires, Faeries, Kings, Zombies, Beasts, Goblins, Gods, and even Mob bosses.

Regardless of your playing style and overall game plan, what sort of card advantage you enjoy, and what type of fun cards you’re after, every commander on our list (above) is more than worth your consideration.

Hopefully our list of more than two dozen fun commanders you can use in MTG, Kaalia of the Vast, Krenko, Mob Boss, Breya, Etherium Shaper, Jarad, Golgari Lich Lord, and The Scarab God.

Thanks for reading, and good luck picking the most fun commander for your decks!