One of the easiest ways to win a game of MTG is to swing at your opponents with powerful creatures.
However, the problem is, you can’t attack with them right after casting due to summoning sickness. Haste is the main way of getting past this dilemma.
Many artifacts exist that can give your creatures haste, among other things. They’re also helpful because you can use colorless artifacts in decks of any color.
For your convenience, we’ve gathered a list of MTG artifacts with haste. However, that’s not the only thing we’ll talk about in this guide.
- What is haste
- MTG artifacts with haste
- Our recommendations
What is Haste?
As a new player, when you first cast a big creature, obviously one of the first things you want to do is attack someone with it right away. The thing is, you can’t – at least, not until your next turn.
Why? It’s because of summoning sickness.
That means when you first cast a creature, it can’t attack until it’s had a turn to “rest.” The reasoning behind this rule is that a creature that has just been summoned to a battlefield would no doubt need time to figure out what’s going on.
If you’ve just cast a powerful creature and want to put some pressure on your opponents by attacking, this slows you down. You can bypass the waiting period, however, with haste.
A creature with haste can attack the moment it hits the battlefield. Some creatures, like Akroma, Angel of Wrath, come with this ability automatically.
Others don’t have it, but that’s where artifacts with haste come into play. Many of them are able to give creatures haste.
MTG Artifacts with Haste
Over the near 30 years of Magic’s life, a fair amount of artifacts referencing haste have been created.
This list will include just about every artifact that in some way interacts with the haste ability. That could mean giving a creature haste, creating creatures with haste, or even being an artifact creature that already has haste.
We’ve chosen not to include cards from “un-sets” like Unglued, Unhinged, or Unstable in this list. That’s because they’re not legal in any format other than casual play with friends.
So without further ado, here are artifacts with haste:
- Akroma's Memorial
- Arcbound Hybrid
- Assault Suit
- Blazethorn Scarecrow
- Bomat Courier
- Brudiclad, Telchor Engineer
- Chariot of Victory
- Cogwork Assembler
- Crashing Drawbridge
- Crystal Slipper
- Death-Mask Duplicant
- Echo Chamber
- Fleetfeather Sandals
- Fleetweather Cruiser
- Hammer of Purphoros
- Haunted Cloak
- Helm of the Host
- Hornet Cannon
- Iron League Steed
- Jawbone Skulkin
- Lightning Coils
- Lightning Greaves
- Mimic Vat
- Minion Reflector
- Obsidian Battle-Axe
- Ovalchase Dragster
- Oxidda Golem
- Rattleblaze Scarecrow
- Ring of Valkas
- Slash Panther
- Snare Thopter
- Strider Harness
- Thousand-Year Elixir
- Thundering Chariot
- Tribal Golem
- Whip of Erebos
As you can see, there are a lot of artifacts involved with haste to choose from.
Lightning Greaves is especially famous. Aside from having a cheap mana cost of two, it costs 0 to equip it and it gives your creature both haste and shroud.
As long as you’ve already cast Lightning Greaves, every creature you cast from then onward can attack instantly. You can just equip Lightning Greaves to it as soon as it comes out onto the battlefield.
Akroma’s Memorial, on the other hand, gives every single one of your creatures flying, first strike, vigilance, trample, haste, and protection from black and red without having to pay extra. The issue with it is it absolutely will be targeted when you cast it.
Swiftfoot boots is a higher-cost substitute to Lightning Greaves. It will give you hexproof and haste, but you’ll need to pay more mana to do so.
Last, Helm of the Host creates copies of an equipped creature. The copy gains haste, allowing it to attack right away, and the copy remains on the battlefield until it is otherwise destroyed.
Looking for more artifacts with hexproof aside from Swiftfoot boots? We have a guide on that subject here.