MTG Best Draw Creatures – Burn Through Your Deck Faster

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MTG Best Draw Creatures

If you like to move through your deck at a quicker pace than your opponents, read on below and discover 10 of MTG’s best Draw creatures.

Top 10 MTG Best Draw Creatures 

1. Ophidian Eye

Magic The Gathering - Ophidian Eye - Time Spiral

On top of our list of MTG best Draw creatures is none other than Ophidian Eye. Technically, we’re incorrect, because it is an enchantment that needs a creature to attach to (rather than being an actual creature card). 

With Flash, this card can be played nearly any time (whenever you could play an instant) to enchant a creature. 

Whenever your enchanted creature deals damage to an enemy player, you get to draw a card. As you can see, this aura card is well worth the 2 colorless and 1 blue mana casting cost.

Unless the Aura is targeted, when its host creature dies, it may be attached to another creature.

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2. Eidolon of Blossoms

Magic The Gathering - Eidolon of Blossoms (122/165) - Journey into Nyx

Eidolon of Blossoms is a 2/2 Spirit Enchantment Creature. For a casting cost of 2 colorless and 2 green mana, it is a great deal for this rare green card.

The card has Constellation, so whenever it comes into play, or another enchantment comes onto the battlefield, under your control specifically, you may draw a card each time.

If you get this card out by round 4, 5, or 6, you’ll be drawing extra cards left and right throughout the rest of the game.

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3. Satyr Enchanter

Magic: The Gathering - Satyr Enchanter - Core Set 2019

The next creature up on our list of MTG best draw creatures is the Satyr Druid, a 2/2 creature with a casting cost of 1 colorless, 1 green, 1 white.

Whenever you cast an enchantment spell, you also get to draw an extra card each time.

In a deck with plenty of enchantments, this card is a real beast that helps you zoom through your deck in order to reach the cards you’re looking for.

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4. Wall of Blossoms

Magic: The Gathering - Wall of Blossoms - Modern Horizons

Wall of Blossoms is an iconic draw creature with a power of 0 and a toughness of 4 and a casting cost of 1 colorless and 1 green mana.

The card is an uncommon Plant Wall creature with Defender. It’s great for holding off medium-sized creatures your opponent’s control.

When this Plant Wall comes into play, you may draw a card. If you revive the card or return it to your hand, you may use this ability multiple times in a single game.

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5. Wirewood Herald

Magic The Gathering - Wirewood Herald - Onslaught

The Wirewood Herald is one of the oldest Elf creatures in the game, dating back to 1993. It has a power of 1 and a toughness of 1. 

The price to cast this guy is 1 colorless and 1 green mana, which is fair enough if you ask us.

When the card is sent to the graveyard from play, you get to search your deck for an Elf card of your choice.

If you play this ability, you must reveal the card and put it into your hand and then shuffle the rest of your deck.

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6. Mesa Enchantress

Magic: the Gathering - Mesa Enchantress - Magic 2012

Mesa Enchantress is a rare Human Druid of the white school, she has a casting cost of 1 colorless and 2 white mana.

This card comes into play with a 0 power and a 4 toughness. Plus, whenever you cast another enchantment card you get to draw another card.

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7. Shadowmage Infiltrator

Magic The Gathering - Shadowmage Infiltrator (186/249) - Modern Masters 2015

Shadowmage Infiltrator is a rare multi-colored card of the blue and black school of magic.

It comes onto the field with 1 power and 3 toughness as well as Fear. That means only black creatures and artifact creatures may block this card.

Also, the best part is that when Shadowmage Infiltrator deals damage to a player, you get to draw a card.

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8. Enchantress’s Presence

Magic: The Gathering - Enchantress's Presence - Commander 2018

Again, we bent the rules a bit to include this card onto our list of MTG’s best draw creatures. 

With a casting cost of 2 colorless and 1 green mana, this rare green school card is well worth stacking into your Draw Creatures deck.

Whenever you cast another enchantment card you get to draw an extra card.

Get this card out onto the field early in the game and you’ll help yourself to a healthy helping of extra cards.

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9. Yavimaya Elder

Magic The Gathering - Yavimaya Elder - Commander

A common green Human Druid card with a casting cost of 1 colorless and 2 green mana, Yavimaya Elder is our second to last recommendation for the best draw creatures in MTG.

He comes onto the field with 2 power and 1 toughness. Pay 2 and sacrifice Yavimaya Elder to draw a card at any time.

Even more, when this card goes into the graveyard, from play, you get to search for two basic land cards and put them into your hand. 

If you play this ability, you must also shuffle your deck afterward.

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10. Verduran Enchantress

Magic The Gathering - Verduran Enchantress - Eighth Edition

The Verduran Enchantress is a 0/2 Druid creature of the rare green class. It has a casting cost of 1 colorless and 2 green mana.

Whenever you play enchantments you also get to draw extra cards. 

Aside from giving you the ability to draw several extra cards throughout the game, this card also helps you block small creatures.

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Common Questions About MTG Best Draw Creatures

What Exactly Are MTG Draw Creatures?

Draw creatures in MTG allow you the ability to draw extra cards. Each one is slightly different. Some creatures need tapping for this ability to activate, others have activated abilities when certain card types are played or enter the battlefield.

Are Draw Creatures Really Worth It?

Whether or not draw creatures are really “worth it” or not depends on your Deck and playing style(s). If you like green and blue cards specifically, as well as instants, sorceries, counterspells, and other uncommon trickier, draw creatures, are certainly worth it. They help you get to those tricky cards, and get them into play much quicker.

How Do You Win at MTG with Draw Creatures

Draw creatures allow you to draw extra cards, some of them even force you to do it. With several draw creatures in play, you could draw as many as 3, 4, even 5 or more cards each turn. That means you’re going to have to play those cards or get them back into your deck somehow, or you’ll lose the game by running out of cards before your opponents. Want to win with draw creatures? Make your cards cheap enough to use them as soon as you get them.